Bobby Portis had 13 points and 11 rebounds.
Milwaukee’s Pat Connaughton scored 17 and shot 5 of 7 from 3-point range as the Bucks won their fourth straight. “We’re just going to keep seeing how he progresses as he goes through rehab.” “No timetable as of right now,” Mosley said before the game. Magic coach Jamahl Mosley wasn’t definitive on when Anthony might return. Orlando played both games without leading scorer Cole Anthony, who has a sprained right ankle. Milwaukee beat Orlando for the second time in three nights. The biggest lead this season entering Monday was 45, by Minnesota in a 138-95 victory over Memphis on Saturday. Milwaukee eventually built the margin to 51, becoming the first team to lead a game by at least 50 points this season. However, you'd have to be very lucky since his jumpscare kills you 1.0 seconds after occurring.Before Monday, Milwaukee’s largest halftime lead was a 78-40 advantage over Detroit on Dec. Similarly, if power runs out as Foxy jumpscares you, his scare will be cut as well.A variety of variables that determine if Freddy can progress to the next state are rolled around every two seconds. A bit more detailed: The minimum time you have in the powerout scene is 15 seconds. In another chance depending on your luck and what time it its when Freddy is preparing to kill you as the power runs out if you can hold out long enough, the clock will roll over to 6 AM before Freddy Jumpscares you.If you are getting jumpscared by either Bonnie or Chica and the clock rolls over to 6 AM it will cut the jumpscare and you will win the night.
The clocks are now the same and nights progress at the same time as on the PC version
In the newer remastered versions it is identical to the PC versions in nearly every way. In the old Mobile versions, the nights were much shorter, but to counter this, in every game, the animatronics were more aggressive, and in the first game, the player loses power faster, the second game, flashlight battery drains faster, and there is possibly no change to the 3rd game. In Ultimate Custom Night, an hour is 45 seconds, so every run is 5 minutes and 15 seconds, making it have the shortest nights. In Five Nights at Freddy's 4, an hour is 60 seconds, making each night 7 minutes long, meaning the game without jumpscares takes 42 minutes. In Five Nights at Freddy's 3, an hour is shortened even further to be 58 seconds long, making a night 6 minutes and 46 seconds long, meaning the game including nightmare takes 40 minutes and 36 seconds without jumpscares In Five Nights at Freddy's 2, an hour is shortened to 68 seconds in length, so a night would be 7 minutes and 56 seconds long, meaning that the game without jumpscares and including night 6 is 47 minutes and 36 seconds
Once 6 AM is reached, the screen fades to an animation of 5 AM rolling over to 6 AM accompanied by a bell-chime jingle and the sound of cheering kids. 12 AM lasts exactly 90 seconds (1:30 min) while 1 AM to 6 AM each last 89 seconds (1:29 min). In Five Nights at Freddy's, not every hour has the same duration. The objective is to survive from 12 AM to 6 AM in order to complete the night. However, exclusively in Ultimate Custom Night, it shows the exact time in real-world seconds. In the first five games, as well as Help Wanted, it merely shows what hour it is. Located at the upper right-hand corner of the screen, where it remains constantly, it tells the player what time it is within the game. The Clock is a game mechanic throughout the Five Nights at Freddy's series.